How to Put Terrain Again in Astroneer

Terrain is the primal edifice block of all planets in Astroneer. It tin can exist dug up, placed back or manipulated by the thespian in various means. The player needs to store information technology equally Soil inside of Canisters to be able to do more than just earthworks the terrain.

Properties [ ]

Terrain has diverse properties, the principal one being the surface that all items in the game sit upon. Most items in the game rest loosely on top of the terrain, however Platforms have the power to anchor themselves in place when the apply key is pressed, "F" for pc, "Y" for Xbox or "triangle" for PS4. The starting Shelter and Landing Pad also will remain in place, even if the terrain is dug upward around them. Terrain likewise has four varying degrees of hardness, with harder terrain being found deeper hush-hush or on harder difficulty planets. Terrain naturally comes in 107 dissimilar colors that can be collected and used with the Terrain Analyzer (full listing of colors in that location). The Creative mode provides even more colors.

Terrain Hardness [ ]

Terrain has four hardness levels, visibly different based on the texture and too indicated when the Terrain Tool hovers over the terrain.

Hardness 0:

  • Hardness 0 is the base of operations terrain in the game, found on every planet.
    • It doesn't need whatsoever Drill Mods to dig upward at full speed.
    • The Terrain Tool cursor displays v dots bundled in a modest plus when hovering over this terrain.
    • It has a smooth texture, without any lines.

Hardness one:

  • Hardness 1 is constitute in some biomes on the surface of every planet, and in large quantities underground.
    • It can be dug up without the use of a Drill Modern, merely at a reduced speed. Using a Drill Mod 1 allows for full speed digging.
    • The Terrain Tool cursor displays thirteen dots in an extended plus when hovering over this terrain.
    • It has erratic lines throughout it, slightly darker than the original color.

Hardness 2:

  • Hardness 2 is found in the Mantle layer of Sylva, all cave layers of other planets, except both moons, and sparingly on the surface of Atrox.
    • It cannot be dug with the Terrain Tool without the use of at to the lowest degree a Drill Mod 1, yet, a Drill Mod 2 is required to dig at total speed.
    • The Terrain Tool cursor displays xx-viii dots bundled in a thicker plus shape than Hardness 1.
    • It has slightly larger and more than dumbo lines than hardness 1.

Hardness three:

  • Hardness 3 is only constitute underground on harder planets, usually starting at the curtain layer.
    • This is the hardest terrain. It requires a Drill Mod 2 to excavate at slow speeds, or a Drill Modernistic 3 to excavate at regular speeds.
    • The Terrain Tool cursor displays thirty-vii dots taking upwardly the entire circle.
    • Information technology has many lines that are significantly darker than the terrain's color.
    • The night gray terrain under Shelters lacks the lines, but is hardness 3 terrain.

Uses [ ]

Terrain is intended to accept many uses in Astroneer, both functional and artful:

  • Using the flatten mode of the Terrain Tool, the thespian can hands build ramps down or up to get to hard to reach areas.
    • Flatten mode can likewise be used to build bridges over large gaps in the terrain.
  • Terrain can be used to mark certain areas or directions. This is particularly useful when creating a network of Beacons
  • With the diversity of colors, and the flexibility of the Terrain Tool and Augments, players take many creative options bachelor to them.

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Source: https://astroneer.fandom.com/wiki/Terrain

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